Frequently asked questions
Real-time refers to the ability to visualize, simulate, and interact with 3D content instantly, without long rendering times. Instead of waiting minutes or hours for a single image or animation to render, real-time technology—powered by game engines—delivers results on the spot, allowing immediate adjustments and interactive experiences.
A game engine is a software platform designed to build interactive 3D content in real-time. Engines like Unreal Engine and Unity provide tools for rendering, physics, animation, AI, and interactivity. While originally built for games, they are now widely used in industries such as architecture, film, automotive, and product design for visualization and simulation.
Architecture & Real Estate: Virtual walkthroughs, VR apartment tours.
Interior Design: Live material/lighting changes in client meetings.
Product Visualization: Interactive 3D product demos for e-commerce.
Exhibitions & Events: Virtual booth designs and immersive expo previews.
Training & Simulation: Real-time interactive training environments.
Film & Media: Virtual production and previsualization.
Speed: Immediate feedback instead of waiting for offline rendering.
Interactivity: Users can change materials, lighting, or layouts live.
Immersion: VR/AR support offers a stronger sense of presence.
Cost-efficiency: Reduces the need for multiple static renderings.
Flexibility: Works across industries—architecture, automotive, product design, events, and more.
In architecture and real estate, real-time allows you to create interactive walkthroughs, immersive VR tours, and dynamic design presentations. Clients can explore spaces, adjust materials, or view lighting conditions instantly, helping them make informed decisions faster. This not only shortens approval cycles but also improves communication between architects, developers, and buyers.
For trade show and expo booths, real-time tools enable you to prototype layouts, test branding elements, and visualize different configurations before building anything physically. Clients can explore the booth virtually, experience traffic flow, and even simulate different lighting or multimedia displays—reducing production risks and ensuring the final build matches the vision.
Integration starts with aligning real-time tools to existing workflows rather than replacing them outright. Studios can:
Connect with existing CAD/BIM workflows by importing Revit, Archicad, or Rhino models directly into game engines.
Use real-time for presentations instead of only static renders. This enhances client engagement during design reviews.
Adopt VR/AR for collaboration, allowing clients and stakeholders to experience spaces interactively.
Train team members gradually, starting with a dedicated visualization specialist who introduces real-time workflows.
Standardize asset libraries (materials, furniture, lighting setups) optimized for real-time use, ensuring consistency and speed.
Choose the right engine: Unreal Engine or Unity are industry leaders.
Prepare assets: Optimize 3D models and materials for real-time performance.
Upgrade hardware: Invest in a strong GPU, plenty of RAM, and fast storage.
Learn the pipeline: Understand importing, lighting, interaction, and optimization.
Start small: Begin with a pilot project before fully transitioning.
Integrate with existing tools: Use plugins for CAD, BIM, or DCC (Maya, 3ds Max, Blender) to streamline the process.
During a remote meeting, real-time tools allow you to share an interactive 3D scene with your client. You can change wall colors, flooring, or furniture instantly based on feedback, while the client sees updates live. VR or AR integration can even let them “step into” the design from their own device. This creates a highly collaborative and engaging design review experience.
Game engines like Unreal Engine and Unity support direct or plugin-based integration with many industry-standard tools, including:
BIM & CAD tools: Autodesk Revit, Archicad, Rhino/Grasshopper, Vectorworks.
3D modeling & rendering tools: 3ds Max, Maya, Blender, SketchUp, Cinema 4D.
Specialized plugins: Datasmith (for Unreal), Unity Reflect, Twinmotion, Enscape exporters, Lumion bridges.
Collaboration platforms: BIM 360, Omniverse, and real-time cloud services for multi-user reviews.